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module captain_db
use sqlite
implicit none
integer, parameter::PLAYER_NAME_LENGTH = 128
integer, parameter::FILENAME_NAME_LENGTH = 1024
integer, parameter::JOB_STATUS_SUCCESS = 1
integer, parameter::JOB_STATUS_FAILURE = 2
integer, parameter::JOB_STATUS_WORKING = 3
integer, parameter::PLAYER_STATUS_BUSY = JOB_STATUS_WORKING
integer, parameter::PLAYER_STATUS_IDLE = 100
character(1024)::database_file
type(c_ptr)::db
type :: job
integer::id
integer::instruction
integer::player
integer::status
character(32)::time
end type
interface is_player_busy
module procedure is_player_busy_by_id
module procedure is_player_busy_by_name
end interface is_player_busy
contains
subroutine initialize_db(filename)
use logging
implicit none
character(*), intent(in)::filename
logical::exists
inquire(file=filename, exist=exists)
if(.not. exists) then
call write_log("Database does not exist, exiting")
call shutdown()
stop
end if
if(sqlite3_open(filename, db) == SQLITE_OK) then
database_file = filename
else
Print *, "ERROR: Could not open db"
stop
end if
end subroutine initialize_db
subroutine shutdown_db()
implicit none
integer::i
i = sqlite3_close(db)
end subroutine shutdown_db
subroutine add_player_db(name, token)
implicit none
character(*), intent(in)::name
character(*), intent(in), optional::token
type(sqlite3_stmt)::stmt
character(64)::my_token
if(present(token)) then
my_token = token
else
my_token = "None"
end if
if(stmt%prepare(db, "INSERT INTO players(name, token) VALUES(?, ?)") == SQLITE_OK) then
if(stmt%bind_text(1, name) == SQLITE_OK .and. stmt%bind_text(2, my_token) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine add_player_db
subroutine update_player_token_db(name, token)
implicit none
character(*), intent(in)::name
character(*), intent(in)::token
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "UPDATE players SET token=? WHERE name=?") == SQLITE_OK) then
if(stmt%bind_text(2, name) == SQLITE_OK .and. stmt%bind_text(1, token) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine update_player_token_db
subroutine remove_player_db(name)
implicit none
character(*), intent(in)::name
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "DELETE FROM players WHERE name=?") == SQLITE_OK) then
if(stmt%bind_text(1, name) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine remove_player_db
function get_player_count()
implicit none
type(sqlite3_stmt)::stmt
integer::get_player_count
get_player_count = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM players") == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_player_count = stmt%column_int(0)
end if
end if
call stmt%finalize()
end function get_player_count
function get_player_names() result(res)
implicit none
type(sqlite3_stmt)::stmt
character(len=PLAYER_NAME_LENGTH), dimension(:), pointer::res
integer::i,n
n = get_player_count()
if(n > 0) then
allocate(res(n))
if(stmt%prepare(db, "SELECT name FROM players ORDER BY name") == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
call stmt%column_text(0, res(i))
i = i + 1
end do
end if
call stmt%finalize()
end if
end function get_player_names
function get_instuctions_count()
implicit none
type(sqlite3_stmt)::stmt
integer::get_instuctions_count
get_instuctions_count = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM instructions") == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_instuctions_count = stmt%column_int(0)
end if
end if
call stmt%finalize()
end function get_instuctions_count
function get_instruction_names() result(res)
implicit none
type(sqlite3_stmt)::stmt
character(len=PLAYER_NAME_LENGTH), dimension(:), pointer::res
integer::i,n
n = get_instuctions_count()
if(n > 0) then
allocate(res(n))
if(stmt%prepare(db, "SELECT name FROM instructions ORDER BY name") == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
call stmt%column_text(0, res(i))
i = i + 1
end do
end if
call stmt%finalize()
end if
end function get_instruction_names
function get_jobs_count()
implicit none
type(sqlite3_stmt)::stmt
integer::get_jobs_count
get_jobs_count = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM jobs") == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_jobs_count = stmt%column_int(0)
end if
end if
call stmt%finalize()
end function get_jobs_count
subroutine get_player_name(id, str)
implicit none
integer, intent(in)::id
character(*), intent(out)::str
type(sqlite3_stmt)::stmt
str = " "
if(stmt%prepare(db, "SELECT name FROM players WHERE id=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
call stmt%column_text(0,str)
end if
end if
end if
call stmt%finalize()
end subroutine get_player_name
function get_player_id(name)
implicit none
integer::get_player_id
character(*), intent(in)::name
type(sqlite3_stmt)::stmt
get_player_id = -1
if(stmt%prepare(db, "SELECT id FROM players WHERE name=?") == SQLITE_OK) then
if(stmt%bind_text(1, name) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_player_id = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
end function get_player_id
subroutine get_instruction_name(id, str)
implicit none
integer, intent(in)::id
character(*), intent(out)::str
type(sqlite3_stmt)::stmt
str = " "
if(stmt%prepare(db, "SELECT name FROM instructions WHERE id=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
call stmt%column_text(0,str)
end if
end if
end if
call stmt%finalize()
end subroutine get_instruction_name
function get_instruction_id(name)
implicit none
integer::get_instruction_id
character(*), intent(in)::name
type(sqlite3_stmt)::stmt
get_instruction_id = -1
if(stmt%prepare(db, "SELECT id FROM instructions WHERE name=?") == SQLITE_OK) then
if(stmt%bind_text(1, name) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_instruction_id = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
end function get_instruction_id
function get_jobs() result(jobs)
implicit none
type(job), dimension(:), pointer::jobs
type(sqlite3_stmt)::stmt
integer::i, n
n = get_jobs_count()
jobs => null()
if(n > 0) then
allocate(jobs(n))
if(stmt%prepare(db, "SELECT id,instruction,player,status,time FROM jobs ORDER BY id DESC") == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
jobs(i)%id = stmt%column_int(0)
jobs(i)%instruction = stmt%column_int(1)
jobs(i)%player = stmt%column_int(2)
jobs(i)%status = stmt%column_int(3)
call stmt%column_text(4, jobs(i)%time)
i = i + 1
end do
end if
call stmt%finalize()
end if
end function get_jobs
function get_jobs_for_instruction(id) result(jobs)
implicit none
type(job), dimension(:), pointer::jobs
integer, intent(in)::id
type(sqlite3_stmt)::stmt
integer::n, i
jobs => null()
n = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM jobs WHERE instruction=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
n = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
if(n > 0) then
allocate(jobs(n))
if(stmt%prepare(db, &
"SELECT id,player,status,time FROM jobs WHERE instruction=? ORDER BY id DESC") &
== SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
jobs(i)%id = stmt%column_int(0)
jobs(i)%instruction = id
jobs(i)%player = stmt%column_int(1)
jobs(i)%status = stmt%column_int(2)
call stmt%column_text(3, jobs(i)%time)
i = i + 1
end do
end if
end if
call stmt%finalize()
end if
end function get_jobs_for_instruction
function is_player_busy_by_id(id)
implicit none
logical::is_player_busy_by_id
integer, intent(in)::id
type(sqlite3_stmt)::stmt
is_player_busy_by_id = .false.
if(stmt%prepare(db, "SELECT COUNT(*) FROM jobs WHERE player=? AND status=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK .and. stmt%bind_int(2, JOB_STATUS_WORKING) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
is_player_busy_by_id = (stmt%column_int(0) > 0)
end if
end if
end if
call stmt%finalize()
end function is_player_busy_by_id
function is_player_busy_by_name(name)
implicit none
logical::is_player_busy_by_name
character(*), intent(in)::name
integer::id
is_player_busy_by_name = .false.
id = get_player_id(name)
is_player_busy_by_name = is_player_busy_by_id(id)
end function is_player_busy_by_name
function get_instruction_players(id) result(res)
implicit none
integer, dimension(:), pointer::res
integer, intent(in)::id
type(sqlite3_stmt)::stmt
integer::n, i
res => null()
if(stmt%prepare(db, "SELECT COUNT(*) FROM available WHERE instruction=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
n = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
if(n > 0) then
allocate(res(n))
res = -1
if(stmt%prepare(db, "SELECT player FROM available WHERE instruction=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
res(i) = stmt%column_int(0)
i = i + 1
end do
end if
end if
call stmt%finalize()
end if
end function get_instruction_players
subroutine add_player_for_instruction(instruction, player)
implicit none
integer, intent(in)::instruction, player
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "INSERT OR IGNORE INTO available(instruction, player) VALUES(?,?)") == SQLITE_OK) then
if(stmt%bind_int(1, instruction) == SQLITE_OK .and. stmt%bind_int(2, player) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine add_player_for_instruction
subroutine remove_player_for_instruction(instruction, player)
implicit none
integer, intent(in)::instruction, player
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "DELETE FROM available WHERE instruction=? AND player=?") == SQLITE_OK) then
if(stmt%bind_int(1, instruction) == SQLITE_OK .and. stmt%bind_int(2, player) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine remove_player_for_instruction
subroutine scan_instructions_for_db()
use config
use utilities
use logging
implicit none
character(len=2048)::cmdline
call combine_paths(script_dir, "scan_instructions.sh", cmdline)
cmdline = trim(cmdline)//" "//trim(database_file)//" "//trim(instructions_dir)//" 1>/dev/null 2>/dev/null"
call write_log("Scan Command: "//trim(cmdline))
call execute_command_line(trim(cmdline), wait=.true.)
end subroutine scan_instructions_for_db
end module captain_db
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