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|
! Copyright (c) 2021 Approximatrix, LLC <support@approximatrix.com>
!
! Permission is hereby granted, free of charge, to any person obtaining a copy
! of this software and associated documentation files (the "Software"), to deal
! in the Software without restriction, including without limitation the rights
! to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
! copies of the Software, and to permit persons to whom the Software is
! furnished to do so, subject to the following conditions:
!
! The above copyright notice and this permission notice shall be included in
! all copies or substantial portions of the Software.
!
! The Software shall be used for Good, not Evil.
!
! THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
! IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
! FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
! AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
! LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
! OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
! SOFTWARE.
module captain_db
use sqlite
implicit none
integer, parameter::PLAYER_NAME_LENGTH = 128
integer, parameter::FILENAME_NAME_LENGTH = 1024
integer, parameter::JOB_STATUS_SUCCESS = 1
integer, parameter::JOB_STATUS_FAILURE = 2
integer, parameter::JOB_STATUS_WORKING = 3
integer, parameter::JOB_STATUS_PENDING = 0
integer, parameter::PLAYER_STATUS_BUSY = JOB_STATUS_WORKING
integer, parameter::PLAYER_STATUS_IDLE = 100
character(1024)::database_file
type(c_ptr)::db
type :: job
integer::id
integer::instruction
integer::player
integer::status
character(32)::time
end type
type :: task
integer::job
integer::number
integer::status
end type
interface is_player_busy
module procedure is_player_busy_by_id
module procedure is_player_busy_by_name
end interface is_player_busy
contains
subroutine initialize_db(filename)
use logging
implicit none
character(*), intent(in)::filename
logical::exists
inquire(file=filename, exist=exists)
if(.not. exists) then
call write_log("Database does not exist, exiting")
call shutdown()
stop
end if
if(sqlite3_open(filename, db) == SQLITE_OK) then
database_file = filename
else
Print *, "ERROR: Could not open db"
stop
end if
end subroutine initialize_db
subroutine shutdown_db()
implicit none
integer::i
i = sqlite3_close(db)
end subroutine shutdown_db
subroutine add_player_db(name, token)
implicit none
character(*), intent(in)::name
character(*), intent(in), optional::token
type(sqlite3_stmt)::stmt
character(64)::my_token
if(present(token)) then
my_token = token
else
my_token = "None"
end if
if(stmt%prepare(db, "INSERT INTO players(name, token) VALUES(?, ?)") == SQLITE_OK) then
if(stmt%bind_text(1, name) == SQLITE_OK .and. stmt%bind_text(2, my_token) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine add_player_db
subroutine update_player_token_db(name, token)
implicit none
character(*), intent(in)::name
character(*), intent(in)::token
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "UPDATE players SET token=? WHERE name=?") == SQLITE_OK) then
if(stmt%bind_text(2, name) == SQLITE_OK .and. stmt%bind_text(1, token) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine update_player_token_db
subroutine remove_player_db(name)
implicit none
character(*), intent(in)::name
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "DELETE FROM players WHERE name=?") == SQLITE_OK) then
if(stmt%bind_text(1, name) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine remove_player_db
function get_player_count()
implicit none
type(sqlite3_stmt)::stmt
integer::get_player_count
get_player_count = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM players") == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_player_count = stmt%column_int(0)
end if
end if
call stmt%finalize()
end function get_player_count
function get_player_names() result(res)
implicit none
type(sqlite3_stmt)::stmt
character(len=PLAYER_NAME_LENGTH), dimension(:), pointer::res
integer::i,n
n = get_player_count()
if(n > 0) then
allocate(res(n))
if(stmt%prepare(db, "SELECT name FROM players ORDER BY name") == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
call stmt%column_text(0, res(i))
i = i + 1
end do
end if
call stmt%finalize()
end if
end function get_player_names
function get_instuctions_count()
implicit none
type(sqlite3_stmt)::stmt
integer::get_instuctions_count
get_instuctions_count = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM instructions") == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_instuctions_count = stmt%column_int(0)
end if
end if
call stmt%finalize()
end function get_instuctions_count
function get_instruction_names() result(res)
implicit none
type(sqlite3_stmt)::stmt
character(len=PLAYER_NAME_LENGTH), dimension(:), pointer::res
integer::i,n
n = get_instuctions_count()
if(n > 0) then
allocate(res(n))
if(stmt%prepare(db, "SELECT name FROM instructions ORDER BY name") == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
call stmt%column_text(0, res(i))
i = i + 1
end do
end if
call stmt%finalize()
end if
end function get_instruction_names
function get_jobs_count()
implicit none
type(sqlite3_stmt)::stmt
integer::get_jobs_count
get_jobs_count = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM jobs") == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_jobs_count = stmt%column_int(0)
end if
end if
call stmt%finalize()
end function get_jobs_count
subroutine get_player_name(id, str)
implicit none
integer, intent(in)::id
character(*), intent(out)::str
type(sqlite3_stmt)::stmt
str = " "
if(stmt%prepare(db, "SELECT name FROM players WHERE id=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
call stmt%column_text(0,str)
end if
end if
end if
call stmt%finalize()
end subroutine get_player_name
function get_player_id(name)
implicit none
integer::get_player_id
character(*), intent(in)::name
type(sqlite3_stmt)::stmt
get_player_id = -1
if(stmt%prepare(db, "SELECT id FROM players WHERE name=?") == SQLITE_OK) then
if(stmt%bind_text(1, name) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_player_id = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
end function get_player_id
subroutine get_instruction_name(id, str)
implicit none
integer, intent(in)::id
character(*), intent(out)::str
type(sqlite3_stmt)::stmt
str = " "
if(stmt%prepare(db, "SELECT name FROM instructions WHERE id=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
call stmt%column_text(0,str)
end if
end if
end if
call stmt%finalize()
end subroutine get_instruction_name
function get_instruction_id(name)
implicit none
integer::get_instruction_id
character(*), intent(in)::name
type(sqlite3_stmt)::stmt
get_instruction_id = -1
if(stmt%prepare(db, "SELECT id FROM instructions WHERE name=?") == SQLITE_OK) then
if(stmt%bind_text(1, name) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_instruction_id = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
end function get_instruction_id
function get_jobs() result(jobs)
implicit none
type(job), dimension(:), pointer::jobs
type(sqlite3_stmt)::stmt
integer::i, n
n = get_jobs_count()
jobs => null()
if(n > 0) then
allocate(jobs(n))
if(stmt%prepare(db, "SELECT id,instruction,player,status,time FROM jobs ORDER BY id DESC") == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
jobs(i)%id = stmt%column_int(0)
jobs(i)%instruction = stmt%column_int(1)
jobs(i)%player = stmt%column_int(2)
jobs(i)%status = stmt%column_int(3)
call stmt%column_text(4, jobs(i)%time)
i = i + 1
end do
end if
call stmt%finalize()
end if
end function get_jobs
function get_jobs_for_instruction(id) result(jobs)
implicit none
type(job), dimension(:), pointer::jobs
integer, intent(in)::id
type(sqlite3_stmt)::stmt
integer::n, i
jobs => null()
n = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM jobs WHERE instruction=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
n = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
if(n > 0) then
allocate(jobs(n))
if(stmt%prepare(db, &
"SELECT id,player,status,time FROM jobs WHERE instruction=? ORDER BY id DESC") &
== SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
jobs(i)%id = stmt%column_int(0)
jobs(i)%instruction = id
jobs(i)%player = stmt%column_int(1)
jobs(i)%status = stmt%column_int(2)
if(stmt%column_type(3) == SQLITE_NULL) then
jobs(i)%time = "Not started"
else
call stmt%column_text(3, jobs(i)%time)
end if
i = i + 1
end do
end if
end if
call stmt%finalize()
end if
end function get_jobs_for_instruction
function is_player_busy_by_id(id)
implicit none
logical::is_player_busy_by_id
integer, intent(in)::id
type(sqlite3_stmt)::stmt
is_player_busy_by_id = .false.
if(stmt%prepare(db, "SELECT COUNT(*) FROM jobs WHERE player=? AND status=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK .and. stmt%bind_int(2, JOB_STATUS_WORKING) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
is_player_busy_by_id = (stmt%column_int(0) > 0)
end if
end if
end if
call stmt%finalize()
end function is_player_busy_by_id
function is_player_busy_by_name(name)
implicit none
logical::is_player_busy_by_name
character(*), intent(in)::name
integer::id
is_player_busy_by_name = .false.
id = get_player_id(name)
is_player_busy_by_name = is_player_busy_by_id(id)
end function is_player_busy_by_name
function get_instruction_players(id) result(res)
implicit none
integer, dimension(:), pointer::res
integer, intent(in)::id
type(sqlite3_stmt)::stmt
integer::n, i
res => null()
if(stmt%prepare(db, "SELECT COUNT(*) FROM available WHERE instruction=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
n = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
if(n > 0) then
allocate(res(n))
res = -1
if(stmt%prepare(db, "SELECT player FROM available WHERE instruction=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
res(i) = stmt%column_int(0)
i = i + 1
end do
end if
end if
call stmt%finalize()
end if
end function get_instruction_players
subroutine add_player_for_instruction(instruction, player)
implicit none
integer, intent(in)::instruction, player
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "INSERT OR IGNORE INTO available(instruction, player) VALUES(?,?)") == SQLITE_OK) then
if(stmt%bind_int(1, instruction) == SQLITE_OK .and. stmt%bind_int(2, player) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine add_player_for_instruction
subroutine remove_player_for_instruction(instruction, player)
implicit none
integer, intent(in)::instruction, player
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "DELETE FROM available WHERE instruction=? AND player=?") == SQLITE_OK) then
if(stmt%bind_int(1, instruction) == SQLITE_OK .and. stmt%bind_int(2, player) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine remove_player_for_instruction
subroutine add_new_job(instruction, player)
implicit none
integer, intent(in)::instruction, player
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "INSERT INTO jobs(instruction, player, status) VALUES(?, ?, ?)") == SQLITE_OK) then
if(stmt%bind_int(1, instruction) == SQLITE_OK .and. &
stmt%bind_int(2, player) == SQLITE_OK .and. &
stmt%bind_int(3, JOB_STATUS_PENDING) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine add_new_job
function get_job(id)
implicit none
integer, intent(in)::id
type(job)::get_job
type(sqlite3_stmt)::stmt
get_job%id = -1
if(stmt%prepare(db, "SELECT instruction,player,status,time FROM jobs WHERE id=?") == SQLITE_OK) then
if(stmt%bind_int(1, id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
get_job%instruction = stmt%column_int(0)
get_job%player = stmt%column_int(1)
get_job%status = stmt%column_int(2)
if(stmt%column_type(3) == SQLITE_NULL) then
get_job%time = "Not started"
else
call stmt%column_text(3,get_job%time)
end if
get_job%id = id
end if
end if
end if
call stmt%finalize()
end function get_job
function get_job_tasks(job) result(res)
implicit none
integer, intent(in)::job
type(task), dimension(:), pointer::res
type(sqlite3_stmt)::stmt
integer::n, i
n = 0
if(stmt%prepare(db, "SELECT COUNT(*) FROM tasks WHERE job=?") == SQLITE_OK) then
if(stmt%bind_int(1, job) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
n = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
if(n == 0) then
res => null()
else
allocate(res(n))
res%number = 0
res%status = JOB_STATUS_PENDING
if(stmt%prepare(db, "SELECT task, status FROM tasks WHERE job=? ORDER BY task ASC") == SQLITE_OK) then
if(stmt%bind_int(1, job) == SQLITE_OK) then
i = 1
do while(stmt%step() == SQLITE_ROW .and. i <= n)
res(i)%number = stmt%column_int(0)
res(i)%status = stmt%column_int(1)
res(i)%job = job
i = i + 1
end do
end if
end if
call stmt%finalize()
end if
end function get_job_tasks
subroutine update_job_status(job_id, status)
implicit none
integer, intent(in)::job_id, status
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "UPDATE jobs SET status=? WHERE id=?") == SQLITE_OK) then
if(stmt%bind_int(1, status) == SQLITE_OK .and. stmt%bind_int(2, job_id) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
call update_job_time(job_id)
end subroutine update_job_status
subroutine update_job_time(job_id)
implicit none
integer, intent(in)::job_id
character(10)::update_date
character(8)::update_time
integer, dimension(8)::values
type(sqlite3_stmt)::stmt
call date_and_time(values=values)
write(update_date, '(I4,A1,I0.2,A1,I0.2)') values(1), "-", values(2), "-", values(3)
write(update_time, '(I2,A1,I0.2,A1,I0.2)') values(5), ":", values(6), ":", values(7)
if(stmt%prepare(db, "UPDATE jobs SET time=? WHERE id=?") == SQLITE_OK) then
if(stmt%bind_text(1, update_date//" "//update_time) == SQLITE_OK .and. &
stmt%bind_int(2, job_id) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine update_job_time
subroutine insert_task(job_id, task_id)
implicit none
integer, intent(in)::job_id, task_id
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "INSERT INTO tasks(job, task, status) VALUES(?,?,?)") == SQLITE_OK) then
if(stmt%bind_int(1, job_id) == SQLITE_OK .and. &
stmt%bind_int(2, task_id) == SQLITE_OK .and. &
stmt%bind_int(3, JOB_STATUS_WORKING) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
call update_job_time(job_id)
end subroutine insert_task
subroutine update_task_status(job_id, task_id, status)
implicit none
integer, intent(in)::job_id, task_id, status
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "UPDATE tasks SET status=? WHERE job=? AND task=?") == SQLITE_OK) then
if(stmt%bind_int(1, status) == SQLITE_OK .and. &
stmt%bind_int(2, job_id) == SQLITE_OK .and. &
stmt%bind_int(3, task_id) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
call update_job_time(job_id)
end subroutine update_task_status
function is_final_job_status(job_id)
implicit none
integer, intent(in)::job_id
logical::is_final_job_status
integer::i
i = get_job_status(job_id)
is_final_job_status = (i == JOB_STATUS_SUCCESS .or. i == JOB_STATUS_FAILURE)
end function is_final_job_status
function get_job_status(job_id) result(status)
implicit none
integer, intent(in)::job_id
integer::status
type(sqlite3_stmt)::stmt
status = -1
if(stmt%prepare(db, "SELECT status FROM jobs WHERE id=? LIMIT 1") == SQLITE_OK) then
if(stmt%bind_int(1, job_id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
status = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
end function get_job_status
function get_job_instruction(job_id) result(status)
implicit none
integer, intent(in)::job_id
integer::status
type(sqlite3_stmt)::stmt
status = -1
if(stmt%prepare(db, "SELECT instruction FROM jobs WHERE id=? LIMIT 1") == SQLITE_OK) then
if(stmt%bind_int(1, job_id) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
status = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
end function get_job_instruction
function get_pending_job_for_player(player) result(job)
implicit none
integer, intent(in)::player
integer::job
type(sqlite3_stmt)::stmt
job = -1
if(stmt%prepare(db, "SELECT id FROM jobs WHERE player=? AND status=? LIMIT 1") == SQLITE_OK) then
if(stmt%bind_int(1, player) == SQLITE_OK .and. stmt%bind_int(2, JOB_STATUS_PENDING) == SQLITE_OK) then
if(stmt%step() == SQLITE_ROW) then
job = stmt%column_int(0)
end if
end if
end if
call stmt%finalize()
end function get_pending_job_for_player
subroutine mark_working_jobs_as_failed(player)
implicit none
integer, intent(in)::player
type(sqlite3_stmt)::stmt
if(stmt%prepare(db, "UPDATE jobs SET status=? WHERE player=? AND status=? LIMIT 1") == SQLITE_OK) then
if(stmt%bind_int(1, JOB_STATUS_FAILURE) == SQLITE_OK .and. &
stmt%bind_int(2, player) == SQLITE_OK .and. &
stmt%bind_int(3, JOB_STATUS_WORKING) == SQLITE_OK) then
call stmt%step_now()
end if
end if
call stmt%finalize()
end subroutine mark_working_jobs_as_failed
subroutine scan_instructions_for_db()
use config
use utilities
use logging
implicit none
character(len=2048)::cmdline
call combine_paths(script_dir, "scan_instructions.sh", cmdline)
cmdline = trim(cmdline)//" "//trim(database_file)//" "//trim(instructions_dir)//" 1>/dev/null 2>/dev/null"
call write_log("Scan Command: "//trim(cmdline))
call execute_command_line(trim(cmdline), wait=.true.)
end subroutine scan_instructions_for_db
end module captain_db
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